home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 25
/
Cream of the Crop 25.iso
/
doom
/
killme1.zip
/
KILLME1.TXT
< prev
next >
Wrap
Text File
|
1997-02-21
|
6KB
|
114 lines
=================================================================================
Title : Mad as Hell
Filename : KILLME1.WAD
Author : S.A. Stephenson
Email Address : darters@tbaytel.net
Misc. Author Info :
Description : There was a storyline for this WAD. (Here is the very
condensed version).....You do a long distance teleport
from your troopship as it continues on to a distress
call. You're not looking forward to this as you want
action, but you get stuck on some peaceful little rock
(again). You land in what used to be the gardens used
for recreation and immediately notice something
isn't right. You see scraps of UAC uniforms covered
in blood and you notice a familiar name tag on one of
these bloody scraps. You're MAD AS HELL (the original
title for the levels) and "something" is going to pay
for this. You gather up what ammo you can find and
head down the now broken elevator shaft... (killing
like crazy now begins until you want it to stop :-) ).
Additional credits to : My wife for letting me spend all the time I did on
this. And coffee, lots of coffee ;-)
==============================================================================
* Play Information *
New level WAD for DOOM I
Episode and Level # : E1M1 - E1M8 (plus E1M9).
Single Player : Yes
Cooperative 2-4 Player : Yes (but not tested)
Deathmatch 2-4 Player : No (Sorry, die by monsters, not your friends).
Difficulty Settings : Yes
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : E1 (Even though this spoils some surprises)
* Construction *
Base : New levels from scratch.
Build Time : Unknown, probably 10 hrs per episode, including edits.
Editor(s) used : Deu 5.21 (BSP produced bugs at times).
Known Bugs : None (I think I got 'em all).
Note: not run on anything less than a 16 Meg Ram PC
so this may be a potential problem.
* More info on the levels *
This is part of a set of three complete levels which we plan on releasing as
single E1M* WADS. We want feedback! If we get a favourable response to this
WAD, we'll post E2M* and E3M*.
E1M* Mad as Hell (What you have now)
E2M* Underground (a misnomer, you see daylight quite often - KILLME2.WAD)
E3M* To the Surface (again, a misnomer, you are below ground quite often -
KILLME3.WAD)
May be released together soon as KILLME.WAD (Although, if you have DEU, you
can join the 3 WADS together the way I did).
This all started just before Christmas of 1995 when I wanted to try to build some
WADs for my son: a new type of Christmas gift! By Christmas day, I only had
about six levels of E1M* finished and told him I would finish it later. Here it
is now, the last day of 1996, and it's finally complete! I've gone over it
many times to fix textures and I think it looks pretty good now. If you don't
like it, sorry, but I tried to include enough things to please everyone at least
a little.
You'll notice that, so far as construction goes, some levels are very basic while
some are quite complex. As I learned new techniques, I occasionally went back
and added to earlier levels, which resulted in what you see now. However, the
basic design of the E1M* levels (my first attempt at building WADS) has not
changed since late 1995.
This is DOOM the old fashioned way, the way I still like to play it; alone. I
have nothing against deathmatch and co-op but there are now so many DM
levels out there, it is sometimes really hard to find levels designed to play
solo. Hopefully, this will give other people a chance to play it their favourite
way too. Additionally, sometimes it's hard to find someone who wants to play
when you do. This WAD will also not require any changes to your original WAD
level. This may be considered boring as there are no new graphics or sounds, but
it will not change the original configuration of your DOOM.WAD or INI files.
I don't really like spectres or demons so you won't see many. Computer maps are
too much of a cheat (although everyone knows how to call up the map anyway) so
I didn't use them much. The levels are harder as you progress and they are big.
The large rooms may bother some people. However, this does allow for some major
attacks on you by whatever is on the level and it does give you some fighting
room. Don't go thinking that all the levels have large rooms, there are also a
good mix of twisting mazes too. There are also a lot of windows on these levels
which means sounds travel! Who knows what heard you and which way they'll move?
It adds a certain amount of randomization to the levels which means the levels
don't always play the same way. With 16 megs of RAM, most levels are near the
limit for my 486-33. All levels have at least one room marked as a secret, even
if its no secret at all. Therefore, if you finish a level and the secret doesn't
read 100%, you know you've missed something! Now, your reward for reading all
this; look for candles, they usually mean a secret door (or you just let something
loose from somewhere)!
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels providing you
give me credit for the base level.
You MAY distribute this WAD, provided you include this file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.
* Where to get this WAD *
FTP sites: ftp.cdrom.com and mirrors (see the most recent DOOM FAQ)